Leveraging Student Interests and Experiences Through Gamified Digital Assessment

Michele Hampton, a professor of economics, uses Kahoot! to recap lectures and award students extra credit points if they make it into the top three of the class. Content can be tailored to student interests, and easily adjusted in real-time. Professor Hampton also incorporates celebratory music videos into her Kahoot! quizzes, adding an element of engagement and belonging to the activity.

Digital Resources

Kahoot!

https://kahoot.com

Kahoot! is an online, student-response tool that actively engages students in a variety of ways from quizzes to facilitating discussions. This tool is typically used in real-time either in-person or remotely, although there is an option to create self-paced challenges.

A screenshot of a Kahoot math quiz.

Digital Enablement

Professors can apply assessed student interests and experiences to low-stakes quizzes using digital game tools like Kahoot! to better connect students to the material. The ability to easily customize content makes Kahoot! a great tool for personalization and connection to a variety of student interests.

Assessing & Activating Prior Knowledge Fostering a Sense of Belonging

Implementation Effort:

Light

Subject:

Humanities

Use Case:

Instructional Activity Assessment